List of All Posts

  1. Reviving a classic electronic game – using SEGGER Tools and Software (Part III)
  2. Reviving a classic electronic game – using SEGGER Tools and Software (Part II)
  3. What’s Cooking at SEGGER: Introducing Embedded Apps
  4. Reviving a classic electronic game using SEGGER tools and software (Part I)
  5. From concept to completion: SEGGER’s toolkit for embedded development
  6. ChatGPT’s take on SEGGER J-Links: An insightful “conversation”
  7. J-Link PRO PoE powers the SEGGER test farm
  8. Debugging with external memory: J-Link adds Dual Memory Maps
  9. Automated testing made easy with emSim
  10. CPU Design at SEGGER
  11. A whole new way to interact with headless devices
  12. RISC-V: Dividing efficiently across different hardware
  13. Size matters – Comparing tool chains and CPUs
  14. C++ pitfalls – Memory allocation from interrupts
  15. Securing embedded systems with digital signatures: The basics
  16. C++ real-time allocation — a chess engine
  17. Hacking emSecure?
  18. Algorithms for division – part 4 – Using Newton’s method
  19. Algorithms for division – part 3 – Using multiplication
  20. Saving power in embedded systems – Reducing idle CPU speed
  21. Algorithms for division – part 2 – Classics
  22. Algorithms for division – part 1
  23. emWeb: User interface in the web browser
  24. Risks Are Often Underestimated — It Is Not Only the Chip Crisis that Threatens Embedded Manufacturers
  25. emVDSP vs CMSIS-DSP
  26. SEGGER’s Embedded Studio Achieves Top Rating in German Elektronik Magazine
  27. Working at SEGGER Microcontroller: The question of “why?”
  28. SEGGER Embedded Studio on Apple M1 and Intel i7
  29. Correlating and visualizing data sampling, current consumption, and program execution via Ozone’s Timeline Window
  30. Code Size: Squeezing more with linker outlining
  31. Code size: Closing the gap between RISC-V and Arm for embedded applications
  32. Every byte counts – Floating-point in less than 1 KB
  33. Every byte counts – Smallest “Hello world”
  34. Integrity checks with the new SEGGER Linker
  35. Every Byte counts – The 100-Byte Blinky Challenge
  36. Debugging the dual-core NXP i.MX RT600 with the one and only SEGGER J-Link
  37. Extending AppWizard-generated GUIs with emWin Widgets
  38. How to do Gauges in AppWizard – Part II
  39. Profiling and Code coverage on RISC-V using simulation
  40. How to do Gauges in AppWizard – Part I
  41. SEGGER in times of the coronavirus / COVID-19
  42. The SEGGER Compiler
  43. Floating-point face off, part 3: How we do it
  44. Floating-point face-off, part 2: Comparing performance
  45. Finding the right (Q)SPI Flash for your project
  46. The Good, The Best, and The Only
  47. Floating-point face-off
  48. IoT Station#1 Launched (using emMQTT)
  49. Using AppWizard to create interesting buttons
  50. Turning an FPGA into a powerful microcontroller. No external memory required.
  51. Creating a cool knob using the SEGGER AppWizard
  52. Express Logic acquired by Microsoft
  53. Building our own tools for documentation
  54. Decoding the Akai Fire MIDI implementation – part 3
  55. Decoding the Akai Fire MIDI implementation – part 2
  56. Decoding the Akai Fire MIDI implementation – part 1
  57. New office, more plans!
  58. Designing quality software
  59. Quality at SEGGER
  60. J-Run: Automating performance tests on real hardware
  61. Current state of the trace market
  62. SMASH: an efficient compression algorithm for microcontrollers
  63. RISC-V adoption and 7th Workshop thoughts
  64. The SEGGER linker and SOMNIUM assets
  65. emNet with built-in UDP flood protection
  66. Killer features of the SEGGER linker, or what’s wrong with the GNU linker?
  67. The SEGGER Linker – Replacing the GNU linker
  68. Using a watchdog in a multi-task (RTOS) environment
  69. Performance tuning our software
  70. Getting printf Output from Target to Debugger
  71. Update on: Comparing Performance on Windows, Linux and OS X
  72. Getting started with J-Trace PRO
  73. Why you should benchmark your embedded system
  74. Comparing Performance on Windows, Linux and OS X
  75. Embedded Studio for Windows: 64-bits vs. 32-bits
  76. Welcome