SEGGER Embedded Studio on Apple M1 and Intel i7

In 2016, we started releasing 64-bit builds of  Embedded Studio for Windows. This improved the build performance by about 20% compared to the 32-bit version. Apple recently released the M1, which uses the AArch64/ARMv8-A instruction set. How does Embedded Studio perform on the new chip? We did the comparison again.

Getting printf Output from Target to Debugger

  Erich Styger recently posted a great tutorial on how to add console functionality using Single Wire Output (SWO) on ARM Cortex-M targets. This inspired me to write a more general post on debug output (“printf”) implementations on embedded target, including SWO and RTT. Debug Output from a Target There are different methods to get debug output from the […]

Update on: Comparing Performance on Windows, Linux and OS X

If you haven’t read the original post, have a look at it: Comparing Performance on Windows, Linux and OS X I got my computer upgraded :-) It is very tiny, an Intel NUC Kit. But what matters is what is inside: An Intel i7 with 4 cores and hyper-threading, so like 8 processors, 16 GB […]

Comparing Performance on Windows, Linux and OS X

Last week, I compared the speed of the 64-bit and the 32-bit build of Embedded Studio and the GCC compiler. The 64-bit version was the clear winner, with a performance gain of about 5 – 20%. But what can we get from working with different operating systems? At SEGGER, we developers are free to select the operating system […]