In Part I and Part II of this three-part blog post series, I described how I started recreating one of my favorite electronic games from the early 1980s, Ravensburger’s Galaxis, on the NXP evaluation kit for the i.MX RT1052, using SEGGER tools and software. I also went over the development of the bulk of the […]
Posts with the embedded development tag
Reviving a classic electronic game – using SEGGER Tools and Software (Part II)
In Part I of this three-part blog post series, I described how I had the idea of recreating one of my favorite electronic games from the early 1980s, Ravensburger’s Galaxis, on the NXP evaluation kit for the i.MX RT1052, using SEGGER tools and software. I also went over the first steps in the process: the […]